-- GENERATED SPELL FOR [Reanimated Noble] --


function spell0_27552(pUnit, Event) --@Sanguine Strike,Heal--
pUnit:FullCastSpellOnTarget(51285,pUnit)
pUnit:RegisterEvent('Sorts_27552', 609, 1)
end

function Sorts_27552(pUnit, Event)
local choix_sorts_27552 = math.random(0, 0)
if choix_sorts_27552 == 0 then
pUnit:RegisterEvent('spell0_27552', 1, 1)
end
end

function mob27552_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_27552', math.random(1500, 3000), 1)
end

function mob27552_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob27552_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob27552_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(27552, 1, 'mob27552_Action')
RegisterUnitEvent(27552, 2, 'mob27552_Leave')
RegisterUnitEvent(27552, 3, 'mob27552_Kill')
RegisterUnitEvent(27552, 4, 'mob27552_Die')
